
What I mean by management without managing is that once you have a card that produces one of the six resource in the game you always have that many of that particular resource. These resources are produced by the very cards obtained by other resources. In order to purchase or build cards in 7 Wonders Duel you will need certain combinations of resources. I know that sounds a little weird but try and follow my logic. In this game the majority of Set Collection is basically resource management without managing. I really like the creativeness of it and welcome a fresh take on a fun mechanism. Ultimately, this basically the same drafting style in games such as Ticket to Ride or Smallworld except on a grander scale. This is a little random for my taste but it doesn’t take enough away from the game for me to hate on it. Same thing here, except that both players don’t get to see what is there until the card on top is taken. You don’t know what he has until it comes around. Second, I believe the upside down cards are there to represent the opponent’s hand. Sometimes games that require memory can turn players away which makes this more approachable for non-gamers. Here you get to see all the face-up cards at all times. “Do I take the card I need or the one my opponent needs?” Additionally, having to remember which cards you passed across the table is long gone.

The tension of which card to take is still there. Or The Great Library lets you choose a progress token because it has access to so many books.įirst, you alternate turns which feels a lot like getting cards passed to minus the one drafted. Seriously, though, they do make sense in what they do for the most part.įor instance, Piraeus gives you access to Glass or Paper because you get access to a trading port. Each wonder will also give you a special bonus after building it because…Aliens.

So I guess it’s like we get to change the course of history a bit which is pretty cool. The theming of this game is designed around the seven wonders of the world, and even though the game comes with twelve of potential wonders only seven of them can be built. I’ll do my best to show you some of the differences in this review and why I think Duel is far superior, in my opinion. Well, for reasons that will be explained below, this two player spinoff caught my eye more so than the original. Which is surprising as it also adds a resource management aspect to it rather than just drafting and playing cards like in Sushi Go! or Fairy Tale. Card drafting and set collection are two of my favorite mechanisms but for some reason, 7 Wonders never hit my radar.
